Ten teams, 15 rounds, snake. One keeper each, optional. $650 / $250 / $100 and a trophy.
A keeper uses a real pick, so those slots are gone before the draft starts. Value compares the pick it costs against where that player normally goes — positive means you're getting him later than the market does.
| Manager | Keeper | Costs | Came from | ADP | Value |
|---|
Value against ADP flatters late keepers just for being late. This asks a better question: how many projected points does a keeper give you over the best player who'd still be on the board at that same pick?
| # | Keeper | Manager | Costs | Proj | Edge | Best alternative there |
|---|
Keepers are burned in at the pick they cost. Odd rounds run left to right, even rounds right to left.
You get two years with a player, and the limit follows the manager, not the player — somebody else's expired keeper is a clean slate for you. Everyone below is in year one, so 2027 is the last year on him.
| Player | Manager | Kept | Status | 2027 cost |
|---|
Once the draft is done, every pick gets measured against the best player still on the board when it came up — and each team is scored on how much of that it actually took. Reaching costs you; letting value slide costs whoever passed.
All nine · what a keeper costs · the two-year clock
Complete redraft, but you may keep one player from last season, who then uses one of your draft picks. Keeping is optional — one player or none, no penalty for passing.
The player has to already be on your roster.
He has to have been drafted in the 4th round or later — or gone undrafted entirely.
A keeper uses a pick one round earlier than where he was drafted last season. Keep a 4th-rounder and he becomes your 3rd-round pick.
If he went undrafted that season, keeping him costs your 7th-round pick. If anyone drafted him, his cost comes off that round instead — even if you got him off waivers, free agency or a trade.
Updated Aug 2026. The old wording read as though any waiver pickup paid a flat 7th, which made a late-round wire find more expensive rather than less.
Keep the same player two years running and he costs two rounds earlier than his original draft round. A 4th-rounder goes to your 3rd, then your 2nd.
Two seasons is the limit on any one player — and the clock follows the manager, not the player. If someone else already used their two years on him, you can pick him up and get your own two.
If your keeper gets hurt you can swap him for another player off your roster. The replacement is priced on his own history, so a swap can cost more than what it replaces. The injured player doesn't burn a year.
You don't have to drop anyone. Tell KillaTae17 who you want and he sets it in the draft.
Keeper picks are due before the deadline — Saturday August 29th 2026 at 7:00 PM Pacific this season.
Spin the wheel · your odds · the tank penalty
The 2027 draft order comes off your 2026 regular-season finish. Worse finish, more spots on the wheel — 47 in total.
From week 10 on, every week you leave a starting spot empty — or start someone listed IR, OUT or on BYE — costs you 2 wheel spots off your season total.
Lineups must be set 90 minutes before kickoff; use auto-subs. A player ruled out inside that 90 minutes doesn't count against you.
The Sleeper standings settle it. The app already ranks ties on total points for, so whatever it shows is the finish — nothing to compute or argue.
$110 buy-in · $650 / $250 / $100 · MVP prize
Get it to KillaTae17 before draft night.
Separate from the payouts. The MVP picks one: a mini helmet, or four months of RedZone next season.